![]() ![]() ![]() This meant that for a few release cycles, the program did not include a Motion Editor at all! However, certain features such as the Motion Editor and Bone Tool were not rewritten along with the core application. The application was completely rewritten to modernize the codebase and make it more powerful than ever. The background of the Motion Editor is actually quite similar to that of the Bone Tool and associated inverse kinematics armature support within Animate back when Flash Professional (Animate’s former identity) was updated from the CS6 version to CC. When using a Shape Tween, a Classic Tween, or animation with an IK Armature, the Motion Editor will not be available – yet other easing mechanisms can still be applied through the Properties Panel. The Motion Editor is a mechanism that can be used exclusively with Motion Tweens to perform advanced easing upon any tweenable property of a symbol instance being animated through an applied Motion Tween. Animate CC includes a number of mechanisms for applying easing in this way, and we will examine how to apply simple and advanced easing in this article… with a focus on the new and improved Motion Editor. ![]() Even a small amount of easing, if applied correctly to an animated object, can go far in conveying a truer sense of reality and weight. ![]()
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